Promotion of skills related to computational thinking through project-based learning
DOI:
https://doi.org/10.22579/23463910.294Keywords:
Computational, Problems, Projects, Prototypes, Skills, Solution, Thinking, JEL I21 Analysis of EducationAbstract
Problematic: The greater complexity of current problems demands that students strengthen their skills related to problem solving. If we teach students to solve problems, they will gain independence and confidence to face future challenges. Goals: This project focuses on promoting computational thinking skills through project development. Materials and methods: The students worked on the development of team projects, using roles. During their development, the students had to process information, model the initial prototypes, evaluate flaws, and incorporate original ideas based on their own creative processes. Results: The results show that the main challenge identified by the students was to generate agreements within the groups that would allow them to adjust the prototypes and reach their final versions. Discussion: In this project, the students were exposed to situations that emulated real work environments, where they had to develop consensus while identifying a systematic route to solve problems. Conclusions: This type of project creates an ideal space for students to assume roles, communicate efficiently, learn from each other, and develop innovative solutions in a real collaborative learning environment. Contribution/originality: This project will allow teachers to have a problem-solving methodology that they can share with their students so that they can apply it to solving problems by emulating situations that students will encounter during their professional and personal development.
References
Álvarez, M., (2017). Desarrollo del pensamiento computacional en educación primaria: una experiencia educativa con Scratch. UTE-Revista de Ciències de l’Educació, 2, 45-64. https://doi.org/10.17345/ute.2017.2.1820
Barkley, E. & Howell, C. (2010). Student Engagement Techniques: A Handbook for College Faculty. Wiley.
Basogain, X., Olabe M. A. & Olabe, J. C. (2015). Pensamiento Computacional a través de la Programación: Paradigma de Aprendizaje. RED-Revista de Educación a distancia, 46(6), 1-33. https://doi.org/10.6018/red/46/6
Beer, F., Johnston, E. R., Mazurek, D. & Eisenberg, E. (2010). Mecánica vectorial para ingenieros. Estática. 9.a ed. Mc Graw Hill.
Bocconi, S., Chioccariello, A., Dettori, G., Ferrari, A. & Engelhardt, K. (2016). Developing computational thinking in compulsory education-Implications for policy and practice. Joint Research Centre. https://doi.org/10.2791/792158
Caballero, Y.A. & García-Valcárcel, A. (2017). Development of computational thinking skills and collaborative learning in initial education students through educational activities supported by ICT resources and programmable educational robots. En: Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality (pp. 1-6). ACM. doi.org/10.1145/3144826.3145450
Durak H. & Saritepeci M. (2018). Analysis of the relation between computational thinking skills and various variables with the structural equation model. Computers & Education, 116, 191-202, https://doi.org/10.1016/j.compedu.2017.09.004
Durán Velásquez, L. (2018). Estrategia de gestión basada en el cuadro de mando integral para la empresa Herrametal C.A. ubicada en municipio Iribarren, Estado Lara. Enfoque Disciplinario, 3(1), 49-71. Recuperado a partir de http://enfoquedisciplinario.org/revista/index.php/enfoque/article/view/12
García, D. (2012). The Beauty and Joy of Computing. University of California. https://bjc.berkeley.edu/
García-Utrera L, Figueroa-Rodríguez S. & Esquivel I. (2014). Modelo de Sustitución, Aumento, Modificación y Redefinición (SAMR): Fundamentos y aplicaciones. En: Los Modelos Tecno-Educativos: Revolucionando el aprendizaje del siglo XXI (pp. 205-220). DSAE-Universidad Veracruzana.
González, E. (2019). Desarrollo de Competencias STEM y pensamiento computacional con Scratch a través de metodologías activas [Tesis de maestría Universidad de Nebrija]. Repositorio Facultad de Letras y Educación, Universidad de Nebrija. https://doi.org/10.13140/RG.2.2.36410.75208
Liu, H. P., Perera, S. M. & Klein, J. W. (2017). Using Model-Based Learning to Promote Computational Thinking Education. En: Emerging Research, Practice, and Policy on Computational Thinking (pp. 153-172). Springer. https://doi.org/10.1007/978-3-319-52691-1_10
Morales Espíndola, M. G., Moreno Cortés, K. C., Romano Cadena, M. M. del S., & García Alarcón, M. del R. (2020). Gestión del conocimiento, a través de plataformas y herramientas digitales de aprendizaje ante la migración de clases presenciales a en linea. Revista GEON (Gestión, Organizaciones Y Negocios), 7(2), 1-19. https://doi.org/10.22579/23463910.217
Moreno-León, J., Román-González, M. & Robles, G. (2018). Comparing Computational Thinking Development Assessment Scores with Software Complexity Metrics. En: IEEE Global Engineering Education (pp. 1040-1045).EDUCON. 10.1109/EDUCON.2016.7474681
Rivera Cerpa, Y. M., & Conrado Tobón, J. (2016). Impacto de los líderes en la productividad de las empresas de servicio de aseo en la ciudad de Barranquilla. Dictamen Libre, (19), 57–68. https://doi.org/10.18041/2619-4244/dl.19.2901
Santos, A. R., Sales, A., Fernandes, P. % Nichols, M. (2015). Combining Challenge-Based Learning and Scrum Framework for Mobile Application Development. En: Proceedings of the 2015 ACM Conference on Innovation and Technology in Computer Science Education (pp. 189-194). ACM. https://doi.org/10.1145/2729094.2742602
Vázquez- Cano, E. & Ferrer, F. (2015). La creación de videojuegos con Scratch en educación secundaria. Communication Papers: Media Literacy and Gender Studies, 4(6), 63-73.
Wing, J. M. (2006). Computational Thinking. Communications of the ACM, 49(3), 33-35. https://doi.org/10.1145/1118178.1118215
Zapotecatl, J. (2018). Introducción al pensamiento computacional: Conceptos básicos para todos. Amexcop, Academia Mexicana de Computación.
Downloads
Published
Issue
Section
Categories
License
Copyright (c) 2021 Juan Antonio Sánchez Márquez, Mónica Móndelo Villaseñor, Elizabeth Mena Avilés, Ana Jovita Méndez Martínez

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
The author must review the editorial policy of the GEON Journal.
To increase their visibility, documents are sent to databases and indexing systems.
The content of the articles is the responsibility of each author and does not compromise, in any way, the magazine or the institution.